Tuesday, May 21, 2013

Battle of Kodziowce & Sopockinie 22 Sept 1939

Down at the club this month we decided to have a early war rapid fire game, so I decided that we would have a Polish vs Russian game, (as my Poles have not been out for some time) finding scenarios for this part of the war is tough as they mostly concentrate on the German invasion in the west. So I had a quick read through a number of my books and online and settled on my version of the battle of Kodziowce. I made up the troops around some feild reports and came up with this order of battle and scenario details.

Russian 15th Tank Corps, 2nd tank Brigade

1 coy of two BA 10 A/C
3 Coys of infantry trucks 10 figs each
1 HQ coy 10 figs radio truck and car
1 support coy 2 x MMG and 1 x mortar
1 bty of two M1902/30 76mm Inf guns 
two coy of cossack cavalry 10 figs each  mounted
1 AA gun horse tow
1 coy of two BT26
2 coy of two BT7
1 BA 20
2 coy Inf trucks 10 figs each
1 coy of two 122mm artillery tractor tows
Aircraft 1 Polikarpov I-16 and one Fighter bomber Polkarpov I-15 max six turns combined

Special rules and victory conditions

  • Russian; all artillery must use direct fire as per doctrine in this period.
  • The River must be crossed at the bridge for artillery, trucks and Infantry.  A recon can be done once for each 1 ft section, a successful crossing  will be found for tanks  and infantry on a 5 or 6 on a D6.
  • Game lasts 10 turns.
  • Setting up aircraft arrival, roll for each turn on a D10 which turn the Russian aircraft are available, then record, then roll for each turn that Polish aircover is available. Then roll for fighters or bombers 1 to 3 Fighter, 4 to 6 bomber. Then match the Russian and Polish arrivals, Fighters drive off other fighters on highest roll and automatically drive off fighter bombers.
  • Church offers heavy cover, other buildings light cover.
  • Observation, Movement, Woods, terrain, as per RF rules.
  • Polish total victory if both R35s escape off the table and the russians do not clear both villages of Kodziowce and Sopockinie.
  • Russians minor victory if Kodziowce cleared of all enemy, and one R35 destroyed.
  • Russian major victory if both villages cleared and both R35s destroyed.

Turn 1
1 coy of two BA10 A/C on the table Northern road

Turn 2 arrive on Northern edge between river and table edge
3 coys of Infantry in trucks each 8 figs
1 support coy in trucks (9 figs, 2 x MMG, 81mm mortar) and HQ
1 bty of two 76.2mm M1902/30 FG
1 coy of two T26
1 coy of two BT7

Turn 4 arrive of southern road
2 coy cossack cavalry
1 x A/A gun  horse towed 

Turn 4 arrive on Northern road
1 coy of two BT7
1 BA 20
1 coy Inf in truck 8 figs

Turn 5 arrive on northern road
1 coy of infantry truck 8 figs
2 x 122mm M1910/30 How, 8 figs, tractors

Polish Wołkowysk Cavalry Brigade

101st reserve cavalry Regt

1 HQ coy AT rifle, sniper, 46mm light mortar 10 figs
3 coys of Infantry each 11 figs LMG
1 support coy 2 x MMG, 1 x 81.2mm stokes mortar
1 coy cavalry 8 figs (in Sopockinie)
1 coy two R35 
1 Coy two Vickers
1 Coy one FT17 MG
1 coy horse 75mm arty and truck tows and observors (in Sopockinie)


1 fighter and fighter bomber 6 turns PZLP.11, PZLP.23

All  units unless noted set up in the village of Kodziowce and may dig in  

Special rules and Victory conditions
  • Game lasts 10 turns.
  • Setting up, roll for each turn on a D10 which turn the Russian aircraft are available, then record, then roll for each turn that Polish aircover is available. Then roll for fighters or bombers 1 to 3 Fighter, 4 to 6 bomber. Then match the Russian and Polish arrivals, Fighters drive off other fighters on highest roll and automatically drive off fighter bombers.
  • Church offers heavy cover, Polish may only use the church on a successful rol of 6 on a d6 other buildings light cover.
  • Observation, Movement, Woods, terrain, as per RF rules. No shooting through the village as it is a BUA.
  • Polish total victory if both R35s escape off the table and the russians do not clear both villages of Kodziowce and Sopockinie.
  • Russians minor victory if Kodziowce cleared of all enemy, and one R35 destroyed.
  • Russian major victory if both villages cleared and both R35s destroyed.





Table overview looking towards the east, Sopockinie in the forground, Kodziowce in the background.


Polish PZLP 24 Karas dive bomber, the most effective dive bombing I have ever done!


First blood to the Polish!

A close up of the Russian A/C!!!!!!


The Polish Airforce returns with a PZL 11! (my fav!) in te previous turn light damage is done to a Polish vickers by a Russian Polikarpov I-15


The Soviet troops arriving from the Northern edge arrive!


And wreck a FT17s day!!!!

The Rata, MGs some polish infantry in the open near the church killing the mortar team! Meanwhile the first Russian tanks cross the bridge after destroying the Infantry in the buildings opposite.


The Russian cossacks advance through the woods

The Brave Polish defenders are being whittled down by Direct HE and small arms fire!

A Polish Vickers cops a direct hit!


A Soviet tank falls victim to a Polish Anti tank rifle!!!!!!

A decent brew up!

Another one, this from a R35 while retreating.


 meanwhile the village of Kodziowce is lost as the last Polish surrender aftrer a hard fight.


Both Polish R35s destroyed after a hard fight!


Game over Russians have a minor victory (fail to take Sopockinie) in ten turns.







Friday, August 10, 2012

Wartime Miniatures new Viet Cong

Off the painting desk last week some of Wartime miniatures Viet-Cong, I like these a lot, the sculptor has done a fine job on these the weapons are particularly nice. These eight new miniatures that will be mixed in the PAVN packs, and available now at Wartime in Australia and Elhiem Miniatures in the UK.


cheers
Matt


Thursday, August 9, 2012

French trucks

Off the table a week or so ago some French trucks for my early war army, frontline and unsure of the maker of the large truck, sparrow castings perhaps?






cheers
Matt





Wednesday, August 8, 2012

Wartime PAVN

Painted some more wartime minis including the PAVN packs that have a mix of NVA and VC in them


cheers
matt




Sgt Majors NVA

Painted these for Tim for his Vietnam collection, full of character and fair sculpts and a joy to paint!




cheers
matt


Monday, July 16, 2012

Defending the Gap!

The crisp morning sun beat down of the British and Belgian troops, they brewed up in their pits aware out there somewhere was a German Panzer division, possibly heading straight towards them, German aircraft almost controlled the skies, Belgian refugees were streaming down the road with all their valuables in tow............

We set up for a straight forward defence scenario of ten turns using rapid fire rules, we rolled for elements by company (4,5,6 they arrived), the Germans manged to get a full recon batn on, two full infantry battalions,  two company's of armour and a HQ element, no heavy armour company, no Stugs and no artillery (the horse s were tired!!!). The Belgians managed to get a full Ardennes rifle batn on, with support elemets and a company of FT17s. The British managed to get two full battns of Infantry, support elements a artillery battery , divisonal AT, and one vickers tank...........and  the two armoured batns failed to arrived (I blame the French road signs......). The aircraft sorties were then sorted, the Germans rolled 8 on a D10 and the Belgians rolled 6........we then rolled for arrival in each turn, The Germans elected to take 4 Stuka passes and 4 fighter passes, the Belgians used a fighter only, the Roll offs resulted in only 5 german sorties (2 stuka and 3 fighter) and the Belgians 2 sorties.......using a French plane!!!



Turn 1
The Germans move the first recon elements onto the table and launch Stuka airstrike on the Belgian armour

it fails its morale roll and flees off the table!!!!!


The Germans move into the Village


turn 2
The German armoured cars arrive along with recon support elements and the first British arty round land!!! Belgian civilians are blocking the road forcing the Germans to go x country




Turn 3 more German elements arrive incl armour and infantry, more arty bombardment


Turn 4 More Germans arrive, they are waiting for a build up before advancing.......the sneaky devils



Turn 5 The German recon advances, probing and finds the enemy right flank!!!



and pays for it 


two crew make it out......

more infantry move up to support the armour

Turn 6 the Germans start the assault on the left also

the infantry start taking losses

Impotent Pierre arrives......."I seeee nothzing" The LOL of the day

Turn 8 The German armour find the left defences the hard way when three AT guns open up
heavy damage in the interupt phase....

destroyed in the allied turn phase





the Germans continue the advance, clearing the trenches of BEF

Turn 9 The Germans continue the assault, the Stuka does damage to the AT guns and the A/C take out the British 18pdr bty.


Turn Ten The Germans are victorious and get three armoured company's off the table, meanwhile the Belgians gaurd their front!

cheers
Matt