Tuesday, May 21, 2013

Battle of Kodziowce & Sopockinie Poland 22 Sept 1939

Down at the club this month we decided to have a early war rapid fire game, so I decided that we would have a Polish vs Russian game, (as my Poles have not been out for some time) finding scenarios for this part of the war is tough as they mostly concentrate on the German invasion in the west. So I had a quick read through a number of my books and online and settled on my version of the battle of Kodziowce. I made up the troops around some feild reports and came up with this order of battle and scenario details.

Russian 15th Tank Corps, 2nd tank Brigade

1 coy of two BA 10 A/C
3 Coys of infantry trucks 10 figs each
1 HQ coy 10 figs radio truck and car
1 support coy 2 x MMG and 1 x mortar
1 bty of two M1902/30 76mm Inf guns 
two coy of cossack cavalry 10 figs each  mounted
1 AA gun horse tow
1 coy of two BT26
2 coy of two BT7
1 BA 20
2 coy Inf trucks 10 figs each
1 coy of two 122mm artillery tractor tows
Aircraft 1 Polikarpov I-16 and one Fighter bomber Polkarpov I-15 max six turns combined

Special rules and victory conditions

  • Russian; all artillery must use direct fire as per doctrine in this period.
  • The River must be crossed at the bridge for artillery, trucks and Infantry.  A recon can be done once for each 1 ft section, a successful crossing  will be found for tanks  and infantry on a 5 or 6 on a D6.
  • Game lasts 10 turns.
  • Setting up aircraft arrival, roll for each turn on a D10 which turn the Russian aircraft are available, then record, then roll for each turn that Polish aircover is available. Then roll for fighters or bombers 1 to 3 Fighter, 4 to 6 bomber. Then match the Russian and Polish arrivals, Fighters drive off other fighters on highest roll and automatically drive off fighter bombers.
  • Church offers heavy cover, other buildings light cover.
  • Observation, Movement, Woods, terrain, as per RF rules.
  • Polish total victory if both R35s escape off the table and the russians do not clear both villages of Kodziowce and Sopockinie.
  • Russians minor victory if Kodziowce cleared of all enemy, and one R35 destroyed.
  • Russian major victory if both villages cleared and both R35s destroyed.

Turn 1
1 coy of two BA10 A/C on the table Northern road

Turn 2 arrive on Northern edge between river and table edge
3 coys of Infantry in trucks each 8 figs
1 support coy in trucks (9 figs, 2 x MMG, 81mm mortar) and HQ
1 bty of two 76.2mm M1902/30 FG
1 coy of two T26
1 coy of two BT7

Turn 4 arrive of southern road
2 coy cossack cavalry
1 x A/A gun  horse towed 

Turn 4 arrive on Northern road
1 coy of two BT7
1 BA 20
1 coy Inf in truck 8 figs

Turn 5 arrive on northern road
1 coy of infantry truck 8 figs
2 x 122mm M1910/30 How, 8 figs, tractors

Polish Wołkowysk Cavalry Brigade

101st reserve cavalry Regt

1 HQ coy AT rifle, sniper, 46mm light mortar 10 figs
3 coys of Infantry each 11 figs LMG
1 support coy 2 x MMG, 1 x 81.2mm stokes mortar
1 coy cavalry 8 figs (in Sopockinie)
1 coy two R35 
1 Coy two Vickers
1 Coy one FT17 MG
1 coy horse 75mm arty and truck tows and observors (in Sopockinie)


1 fighter and fighter bomber 6 turns PZLP.11, PZLP.23

All  units unless noted set up in the village of Kodziowce and may dig in  

Special rules and Victory conditions
  • Game lasts 10 turns.
  • Setting up, roll for each turn on a D10 which turn the Russian aircraft are available, then record, then roll for each turn that Polish aircover is available. Then roll for fighters or bombers 1 to 3 Fighter, 4 to 6 bomber. Then match the Russian and Polish arrivals, Fighters drive off other fighters on highest roll and automatically drive off fighter bombers.
  • Church offers heavy cover, Polish may only use the church on a successful rol of 6 on a d6 other buildings light cover.
  • Observation, Movement, Woods, terrain, as per RF rules. No shooting through the village as it is a BUA.
  • Polish total victory if both R35s escape off the table and the russians do not clear both villages of Kodziowce and Sopockinie.
  • Russians minor victory if Kodziowce cleared of all enemy, and one R35 destroyed.
  • Russian major victory if both villages cleared and both R35s destroyed.





Table overview looking towards the east, Sopockinie in the forground, Kodziowce in the background.


Polish PZLP 24 Karas dive bomber, the most effective dive bombing I have ever done!


First blood to the Polish!

A close up of the Russian A/C!!!!!!


The Polish Airforce returns with a PZL 11! (my fav!) in te previous turn light damage is done to a Polish vickers by a Russian Polikarpov I-15


The Soviet troops arriving from the Northern edge arrive!


And wreck a FT17s day!!!!

The Rata, MGs some polish infantry in the open near the church killing the mortar team! Meanwhile the first Russian tanks cross the bridge after destroying the Infantry in the buildings opposite.


The Russian cossacks advance through the woods

The Brave Polish defenders are being whittled down by Direct HE and small arms fire!

A Polish Vickers cops a direct hit!


A Soviet tank falls victim to a Polish Anti tank rifle!!!!!!

A decent brew up!

Another one, this from a R35 while retreating.


 meanwhile the village of Kodziowce is lost as the last Polish surrender aftrer a hard fight.


Both Polish R35s destroyed after a hard fight!


Game over Russians have a minor victory (fail to take Sopockinie) in ten turns.







2 comments:

  1. Good looking game.
    I enjoy seeing early WW II games as the equipment of that period is very interesting.
    Well done!

    ReplyDelete
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