At some stage I also plan too add a Hurricane fighter and some T15 and T13s and another coy or two of Belgian line so I can feild a full Btn.
I wrote a scenario based around the villages of Bodange and Wissembach andñ the river crossings they commanded. Historically only the 5th company of the 1st Division of Chasseur Ardennais defended these villages and put up such a great defence the Germans thought they were fighting a whole batn, they held up the lead elements of the 1st Panzer Division for a whole day, only a few men remainded when they surrendered, tired and out of Ammunition. Today the road from Fauvillers to Bodange in thier honour is called "Rue des Chasseur Ardennais".
The scenario required elements of the 1st Panzer division to get off the table through Bodange in ten turns, all of the belgian troops started in prepared dug in positions.
Order of Battle Belgians
Frontier cyclist battalion
1 HQ coy inc 50mm mortar, 1 x MMG, OC and 5 ORS
2 x coys of 8 infantry (cyclists)
Deployment
Defending the Bodange and Wissembach crossroads
Special Rules
Start game dug in hard Cover, test at 25% casualties
Chasseur Ardennais
1 x HQ coy, 1 x 75mm Mortar, 1 x MMG, OC and medic, 3 ORs
2 x coys of Chasseur Ardennais 8 figs
1 x support coy 47mm AT gun, 1 x HMG
Armour
2 x T13 47mm (in the game I used FT17 37mm as stand ins)
Belgian Chassuer Ardennais Deployment
HQ in Bodange
1 coy Bodange
1 coy Wissembach
Support coy Bodange
2 x FT17 Wissembach
special rules Cassuer Ardennais test as Elite fore as regulars.
German 1st Panzer Division
Recon Btn
Armoured car coy
1 x 222
1 x 232
1 x Coy in 251 8 figs
1 x coy in Steyr 8 figs
1 x coy on MC and MCC 8 figs
1 x support coy inf gun, 1 x MMG 6 figs
Schutzen battalion 1
1 x HQ coy 6 figs 50mm mortar
3 x coys 251 8 figs
1 x supp coy Inf gun, 2 x MMG, 1 x 37mm AT 9 figs Trucks x 2
Panzer batn 1
HQ coy 1 x Panzer IB, 1 x sdkfz 265
1 Coy 2 x Panzer IIA 2cm KwK 30 L/55
1 Coy 3 x Panzer IIIA 3.7cm KwK 36 L/46.5
1 Coy 1 x Panzer IVA Kwk 37L25 75mm
German Deployment
- Recon batn sets up on the south eastern road or may enter along the sawmill railway line from Radelange or the Warnach road.
- Infantry and armour arrive on the Warnach road.
- Dice each turn for arrival of each coy, 4 + they arrive.
Special Rules
- All Belgians start the game dug in heavy cover.
- Enemy units may only target troops dug in after successful observation
- Belgian Bunkers have 3pts before detroyed.
- German Armour may only use open country the forests are unpassable.
With more than 50% casulties and captured the Belgians fail the morale test and surrender.
A great day out and a close one,
Changes I would make.
- The Militia line of defence should of been unflankable on the left it would of held on longer. Also a AT gun in support would of made short work of the A/C, they did manage to destroy two coys of Inf though so the bunker worked well with the MG.
- I should of only made the roads passable for tanks.
- The Germans managed to knock out the AT gun with a dive bomber, we should of used the arty obeservation and radio rolls when it had fired.
- The amount of PZIII was too high, perhaps more panzer I and IIs would of been better.
- The FT 17 is a shite tank........say no more...Two T13s would of made a bigger difference!
- No supression of infantry in defences, for two turns the Belgians were suppressed after failing HE tests on one bunker. therefore the whole batn was supressed on the whole defensive network.
- defensive Arty for the Belgians would of helped.
Figs
Belgians
Militia and Chassuers Blitz/batlefeild ranges
FT17 Matchbox
Germans
Various plastic
Matchbox
Revell
Hasegawa
cheers
Belgians
Militia and Chassuers Blitz/batlefeild ranges
FT17 Matchbox
Germans
Various plastic
Matchbox
Revell
Hasegawa
cheers
Matt
Very nice report, love your roads and sandbags!
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