Rafah 6 day war
The Israelis were commanded by Chris, he rolled well in the previous campaign roll so received in addition to his two companies of centurions, a extra 1 m48 coy, and a coy of super Sherman's, along with a M5 FO for air support, and a radio truck.
I set up in a flank ambush position, basically to slow the Israelis as they entered the table on the Rafah road. I set up line abreast with two JS3 and one SU 100 in dead ground. In the opening move I managed to get a flank shot and heavy damage one centurion immobilizing it with a ambush interrupt fire move, then in my normal move destroy a second with normal shooting. Both JS3 withdrew towards my secondary position after both coming under fire from the remaining 4 centurions.
Israeli Centurions in the foreground, M48s on the left flank, in the rear M5 halftrack FO and Radio halftrack. |
move two
Red match destroyed, yellow heavy damaged, orange demoralised, Able archer rules were used.
Cheers
Matt
Chris used his superior gunnery and fire and move to thwart my remaining long distance shot, causing panic with a glancing shot of light damage on the SU 100 as my other two tanks withdraw to the secondary position.
Turn Three
Chris continued to move and fire putting pressure on Freds positions now and ignoring my SU 100, as now all I could see was dust, failing my observation roll as they were now outside close range.
Turn Four
Our prepared positions of the first T54-55 company was not effective enough to stop the centurion guns, at medium range, after a heavy damage and destroyed T55 in one turn, the remaining tank of the company abandoned its vehicles after a deplorable demoralised morale roll. My company of two JS3 and the SU 100 reached the high ground, almost into the rear of the advancing centurions.
Turn five
Chris continued his advance with ineffective fire coming from Freds vehicles, as they were in hull down position only two fired leaving one in ambush, and the whole company of T34/85 could not spot the oncoming Israelis because of the dust cloud.
My JS3 and Su 100 started withdrew to the alternate position but one JS3 bogged in the sand (rolling a D8 on the shakey ground table crossing a sand bar) and was abandoned the second JS3was hit from an extreme range by a bloody sherman on overwatch (waiting for me to climb the large dune) who needed a D10 +9 to hit Chris rolled a 10 hit and 6 destroyed. The SU100 then fled the table to fight another day failing its Morale role, becoming demoralised but remaining in the vehicle.
Turn six
Chris advanced with all three companies with the M48s doing the main damage on the move.
Fred second company of T54-55 second suffered supression from air cover then succumb to close shooting from the M48s, losing one with a catastrophic kill and second heavy damaged, the ramning vehicle stood its ground, still in Ambush...
Turn 7
Chris successfully managed to flank the remaining T55, destroying it, Freds remaining T34/85 departed also after he failed his command roll (more the 70% destroyed).......so a breakthrough was achieved. We had to hold for 8 turns....we failed on the 7th!
Red match destroyed, yellow heavy damaged, orange demoralised, Able archer rules were used.
Matt
No comments:
Post a Comment